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Showing posts with label portfolio. Show all posts
Showing posts with label portfolio. Show all posts

Thursday, May 15, 2008

Demo Reel In Progress

Here is the work i've done on my demo reel (as far as presentation goes)
the models aren't where they are at the moment, but they act as "place holders" where my new renders will go




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Thursday, May 1, 2008

AoC & The Secret World

I've been hard at work this last week, getting caught up in all the work I need to finish and also getting caught up in some of my hobbies.

Here's another model that I started a couple of days ago:
Robotic Survivor

Back View of the Robotic Survivor ModelFront View of the Robotic Survivor ModelSide View of the Robotic Survivor Model

Rotation So Far:



AoC & The Secret World

Two things that I've spent way too much on, and not even playing...
I pre-ordered Age of Conan last week and have been religiously following the game as it comes closer and closer to the launch date in May.

The game looks awesome so far and my blood is rushing to start going!

The Secret World (a.k.a. Cry Gaia) is another MMO that the Funcom people are building based on today's world (first contemporary MMORPG) It was introduced as a letter sent to one of the Gaming websites, and if you figured out all the clues and riddles, it led you to the official forums/website for the game... Ingenious marketing in my opinion.


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Thursday, April 24, 2008

Some Progress

I have been hard at work this past few weeks finishing some of my 3D Portfolio work earlier so I actually have time to post on the blog and prepare my models to be presented.

Here's some progress as of right now:

Dark Eater:

A front view of my Fantasy 3D model, the Dark Eater

Another front view of my Fantasy 3D model, the Dark Eater

Demo Reel Intro:


Tomorrow I'll be posting some info and images of the game that our class has been working on for the last few weeks. Project Codename "CATO Racers" is going to be a Racing game set in Kelowna using the Source engine from valve. Currently we are just creating assets, but hopefully we will soon have a working Alpha of the game.


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Thursday, April 10, 2008

Update: Coming Back from the Break

Hello Everyone,

Took a small week long or two break just to finish up my semester's demo reel requirements and to relieve some stress that has been building up. During my week off I wrote up some of my articles that I planned before the demo reel rush and I'll be typing them up in the next week.

Here are some of the stuff I've been working on:

Dark Eater:

My rotations:

Back Rotation of my Dark Eater 3D ModelFront Rotation of my Dark Eater 3D ModelSide Rotation of my Dark Eater 3D Model


My Progress so far:
A shaded view with wire-frame of my progress with the Death Eater 3D Model



Outdoor Level:

Platform Model:
3D Render of one of my Environment Models that would go into a Crysis Level.
3D Render of one of my Environment Models that would go into a Crysis Level.


Fallen Monument
3D Render of one of my Environment Models that would go into a Crysis Level.
3D Render of one of my Environment Models that would go into a Crysis Level.


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Saturday, March 15, 2008

Demo Reel Updates

ok, so I finished a whole bunch of stuff for my outdoor level and I'm going to share here with you guys some tidbits of what i've finished:

One of my destroyed buildings mostly completed... just need to polish more:
Some views of a building in my 3D Outdoor Level being built in Crysis

A capture of my in game waterfall that is mostly complete:


I'll post the full details of everything i've completed around wednesday (way too much to do to be talking about what i've finished XD)


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Thursday, March 13, 2008

Student iPhone Commercial

Hey everyone,
This week was a pretty eventful one, me and a classmate Janel Jolly (that Is her real name) created an iPhone commercial as part of a greenscreen project. We spent most of yesterday making it and put a lot of hard work into this, so I hope you guys enjoy it. The song is Grace Kelly by Mika:



if the sound still doesn't work by tomorrow, I guess I have to re-upload it.
(edit) ok... reuploaded, maybe the sound will work this time XD


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Tuesday, March 11, 2008

Redesign - Reader Stickyness


Moving Away from the 'Blogger' Look

I will be doing a massive redesign of the blog in the next few weeks and was wondering if I could get some opinions on how it looks so far. Just click on the Image for the full size. It should be 1024 X 768, representing the average viewer resolution.

Only about 30-40% of the actual graphics are complete and the rest is just the 'colour scheme' of the website. I'll be moving on to the actual coding of the website shortly as I now have enough graphics to create a working website before doing the rest.


The main focus of this new design is to catch the eye of the new commer so they might actually read my articles which may help them. The concept is that the farther you go from the look of a template, the more eye catching it is, because users who surf blogs see the same template 2000 times.

Here are some resources for redesigning your blog or website which helped me emensely when figuring out my design and theory:

How I Redesigned My Blog by Ben Yoskovitz
Talking about Blog Design: Podcast [41 minutes long]
Top 5 Ways to Improve Your Blog’s Usability by Skellie
The Last Word on Minimalist Blogging by Blog Bloke
Anatomy of a Successful Blog by Blog Bloke
Who Says your Blog Design has to be Boring? by Blog Bloke
Blog Design Tips
How to design a sexy header for your site using CSS by Woork
Code Readibility 01 by Woork
Code Readibility 02 by Woork

I encourage anyone, not just designers, to critique it!


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Friday, October 19, 2007

Kontair - Improved form and concept

The design and the subsequent model packs of my character, Kontair, who I will be modelling for my demo real, were a bit bland, lacking in detail, and had some bad structure. Overall, I didn't really like it all that much.

So, I redid his form and planned out his accessories and clothing from scratch; posted below is an image of some "old person" muscle studies which I'll be using during the modelling process, with the front view of Kontair, completely redesigned. To the left of the main form, is the old character, just so that you can see the idea that I was going for, the improvements I've made, and the tattoos I'll be creating separate model packs for. To the right of the main form, is the new form, with the planned clothing. Anything extra on That form will be modelled separately and attached to the character. This is mainly because I would like to do some cloth effects and some shifting during my demo reel. Comments, Critiques, and Suggestions are very welcomed.

The design for my Character, Kontair, a 3D model i will be building for my Demo Reel


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Monday, October 15, 2007

Salamander WIP for ZBRUSH

Well, yet again we must create something new for our ZBRUSH classes, i've chosen something I feel would be really fun for me to Zbrush, albeit difficult.

This character is a Fire Salamander, but unlike the real live ones, this one will be molten lava. Although this Zbrush will be a still image, if animated, the pieces of solid lava will be moving around, shifting with the Salamander's every move.

Here I drew a quick concept of the Fire Salamander without its tail and without the armour I plan on putting on him. Any comments would be appreciated, and a more detailed drawing (maybe a rotation if neccesary) with the armour and tail will come shortly.


Concept Art for a Fire Salamander


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Thursday, October 11, 2007

Some things i've finished and WIPs

Here are some things that I've finished for my demo reel:

Floor plan for my interior level: (click to zoom)

Floor plan for my Unreal LevelMy mini level: no pictures yet, need to test some stuff




And some WIPs of interest:

My wall texture for my indoor level:

A work in progress (wip) of the texture that will be decorating my walls.
And here's an old one I've started working on again, the "final drawing" for my outdoor level.

Old concept drawing for my outdoor level, which i'll be building in the Crysis Engine


More stuff coming soon :o


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Thursday, October 4, 2007

Production Schedule

This is what my next three months look like. I'll be working hard on my demo reel and hopefully put out an awesome product by the end.

My incomplete production schedule for my 3d demo reel.


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