Showing posts with label practice. Show all posts
Showing posts with label practice. Show all posts

Wednesday, September 19, 2007

Woopsies - Body Drill 10 Hours

For some reason, my post last night wasn't registered or something, or maybe i just forgot to press the post button...

Heres my body drill, after 10 hours of work:

10 hours into the body drill for my 3d animation class, and i'm very satisfied


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Tuesday, September 18, 2007

Body Drill: 6-7 Hours in

Here is my body after approximately 6 hours.
I worked almost entirely on the hand and arm sections and i'm pretty satisfied about what i did
Although, i think i did spend a bit too much time on it

6 to 7 hours into the 3d body drill and it's coming along


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Body Drill - 3-4 Hours in

Here is my body drill so far...
I know it's between 3 and 4 hours into it, but i wasn't keeping exact time, so that is all I know.
I think that right now it looks pretty decent and I'm pretty sure that i'll be able to pass by the end of tonight.

I'm happy about the way this 3d model turned out in such short a time, thumbsup for me


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Tuesday, September 4, 2007

Head Model After another 2 Hours

Here is my head model after another 2 hours, I really like how it turned out, and it has a very nice african appeal to it. The lips need work and I might decide to spend my last hour on a little bit of detailing, at home... but, for now I'm happy how it turned out, and I'm too tired to keep working on it at the moment anyways.

5 or so hours into the drill, i must say that i'm satisfied, although i know i can do betterhe looks quite african, it may be just the nose or the cheeks and lips


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Head Model After 3 Hours

Here is what I have after 3 hours of modelling.. it is kind of simple, but I feel like it will be a good base for the next three hours of modelling.

3 hours later from the front, with wireframe3d model, after 3 hours, shaded without the wireframe


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Tuesday, August 14, 2007

Hand Drill Finished

Here's the hand I finished in 3 hours. I think it looks decent, could use with a lot more detail, but other than that, it's all correct.

3d Model of my hand, finished under 3 hours


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Wednesday, July 18, 2007

New Helmet

Today I chose to redo my helmet because i wasn't really satisfied about how it turned out. I'm proud to say that it turned out much better this time around. This time I started with a cylinder instead of a circle because I saw that it helped me keep the wide jaw easier while I modelled. I did the swirly symbol last because I knew that would screw me up again, so the model as a whole is much cleaner and beautiful.
I used the same reference as last time, and here is the final model after only 2 hours:

3d Model of my new spartan helmet, wireframe

3d Model of my new spartan helmet, shaded


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Tuesday, July 17, 2007

Modelling Drill 1 - Helmet

For our first drill in modelling, each modeller had to recreate a spartan-ish helmet from a single image.

Here is the helmet I had to do:a picture of the reference i had to do the spartan helmetAnd here is what my model looked like after 3 hours:
The wireframe for my first spartan helmet
The shaded view for my first spartan helmet


















In my opinion, a relatively successful attempt.
I started with a sphere, shaping it into a head-like shape. After achieving the general shape of the helmet, I took out the bottom and made way for the eyes. Then I worked on my overall edge-looping, trying to make it as smooth as I could while developing the shape further. After all that, I worked on the engraving on the top. That ate up most of my time and it had to be done on the model (not using bump/normal/displacement maps) and still it didn't come out how I would have liked it to. Mostly, a pretty productive 3 hours.


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