PhotobucketPhotobucketPhotobucketPhotobucketPhotobucketPhotobucketPhotobucket
Showing posts with label concepts. Show all posts
Showing posts with label concepts. Show all posts

Thursday, April 10, 2008

Update: Coming Back from the Break

Hello Everyone,

Took a small week long or two break just to finish up my semester's demo reel requirements and to relieve some stress that has been building up. During my week off I wrote up some of my articles that I planned before the demo reel rush and I'll be typing them up in the next week.

Here are some of the stuff I've been working on:

Dark Eater:

My rotations:

Back Rotation of my Dark Eater 3D ModelFront Rotation of my Dark Eater 3D ModelSide Rotation of my Dark Eater 3D Model


My Progress so far:
A shaded view with wire-frame of my progress with the Death Eater 3D Model



Outdoor Level:

Platform Model:
3D Render of one of my Environment Models that would go into a Crysis Level.
3D Render of one of my Environment Models that would go into a Crysis Level.


Fallen Monument
3D Render of one of my Environment Models that would go into a Crysis Level.
3D Render of one of my Environment Models that would go into a Crysis Level.


(Read more!)

Friday, October 19, 2007

Kontair - Improved form and concept

The design and the subsequent model packs of my character, Kontair, who I will be modelling for my demo real, were a bit bland, lacking in detail, and had some bad structure. Overall, I didn't really like it all that much.

So, I redid his form and planned out his accessories and clothing from scratch; posted below is an image of some "old person" muscle studies which I'll be using during the modelling process, with the front view of Kontair, completely redesigned. To the left of the main form, is the old character, just so that you can see the idea that I was going for, the improvements I've made, and the tattoos I'll be creating separate model packs for. To the right of the main form, is the new form, with the planned clothing. Anything extra on That form will be modelled separately and attached to the character. This is mainly because I would like to do some cloth effects and some shifting during my demo reel. Comments, Critiques, and Suggestions are very welcomed.

The design for my Character, Kontair, a 3D model i will be building for my Demo Reel


(Read more!)

Monday, October 15, 2007

Salamander WIP for ZBRUSH

Well, yet again we must create something new for our ZBRUSH classes, i've chosen something I feel would be really fun for me to Zbrush, albeit difficult.

This character is a Fire Salamander, but unlike the real live ones, this one will be molten lava. Although this Zbrush will be a still image, if animated, the pieces of solid lava will be moving around, shifting with the Salamander's every move.

Here I drew a quick concept of the Fire Salamander without its tail and without the armour I plan on putting on him. Any comments would be appreciated, and a more detailed drawing (maybe a rotation if neccesary) with the armour and tail will come shortly.


Concept Art for a Fire Salamander


(Read more!)

Thursday, October 11, 2007

Some things i've finished and WIPs

Here are some things that I've finished for my demo reel:

Floor plan for my interior level: (click to zoom)

Floor plan for my Unreal LevelMy mini level: no pictures yet, need to test some stuff




And some WIPs of interest:

My wall texture for my indoor level:

A work in progress (wip) of the texture that will be decorating my walls.
And here's an old one I've started working on again, the "final drawing" for my outdoor level.

Old concept drawing for my outdoor level, which i'll be building in the Crysis Engine


More stuff coming soon :o


(Read more!)