Thursday, May 15, 2008

Demo Reel In Progress

Here is the work i've done on my demo reel (as far as presentation goes)
the models aren't where they are at the moment, but they act as "place holders" where my new renders will go

video


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Thursday, May 1, 2008

AoC & The Secret World

I've been hard at work this last week, getting caught up in all the work I need to finish and also getting caught up in some of my hobbies.

Here's another model that I started a couple of days ago:
Robotic Survivor

Back View of the Robotic Survivor ModelFront View of the Robotic Survivor ModelSide View of the Robotic Survivor Model

Rotation So Far:

video


AoC & The Secret World

Two things that I've spent way too much on, and not even playing...
I pre-ordered Age of Conan last week and have been religiously following the game as it comes closer and closer to the launch date in May.

The game looks awesome so far and my blood is rushing to start going!

The Secret World (a.k.a. Cry Gaia) is another MMO that the Funcom people are building based on today's world (first contemporary MMORPG) It was introduced as a letter sent to one of the Gaming websites, and if you figured out all the clues and riddles, it led you to the official forums/website for the game... Ingenious marketing in my opinion.


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Thursday, April 24, 2008

Some Progress

I have been hard at work this past few weeks finishing some of my 3D Portfolio work earlier so I actually have time to post on the blog and prepare my models to be presented.

Here's some progress as of right now:

Dark Eater:

A front view of my Fantasy 3D model, the Dark Eater

Another front view of my Fantasy 3D model, the Dark Eater

Demo Reel Intro:
video


Tomorrow I'll be posting some info and images of the game that our class has been working on for the last few weeks. Project Codename "CATO Racers" is going to be a Racing game set in Kelowna using the Source engine from valve. Currently we are just creating assets, but hopefully we will soon have a working Alpha of the game.


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Thursday, April 10, 2008

Update: Coming Back from the Break

Hello Everyone,

Took a small week long or two break just to finish up my semester's demo reel requirements and to relieve some stress that has been building up. During my week off I wrote up some of my articles that I planned before the demo reel rush and I'll be typing them up in the next week.

Here are some of the stuff I've been working on:

Dark Eater:

My rotations:

Back Rotation of my Dark Eater 3D ModelFront Rotation of my Dark Eater 3D ModelSide Rotation of my Dark Eater 3D Model


My Progress so far:
A shaded view with wire-frame of my progress with the Death Eater 3D Model



Outdoor Level:

Platform Model:
3D Render of one of my Environment Models that would go into a Crysis Level.
3D Render of one of my Environment Models that would go into a Crysis Level.


Fallen Monument
3D Render of one of my Environment Models that would go into a Crysis Level.
3D Render of one of my Environment Models that would go into a Crysis Level.


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Saturday, March 15, 2008

Demo Reel Updates

ok, so I finished a whole bunch of stuff for my outdoor level and I'm going to share here with you guys some tidbits of what i've finished:

One of my destroyed buildings mostly completed... just need to polish more:
Some views of a building in my 3D Outdoor Level being built in Crysis

A capture of my in game waterfall that is mostly complete:


I'll post the full details of everything i've completed around wednesday (way too much to do to be talking about what i've finished XD)


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