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Friday, October 19, 2007

Kontair - Improved form and concept

The design and the subsequent model packs of my character, Kontair, who I will be modelling for my demo real, were a bit bland, lacking in detail, and had some bad structure. Overall, I didn't really like it all that much.

So, I redid his form and planned out his accessories and clothing from scratch; posted below is an image of some "old person" muscle studies which I'll be using during the modelling process, with the front view of Kontair, completely redesigned. To the left of the main form, is the old character, just so that you can see the idea that I was going for, the improvements I've made, and the tattoos I'll be creating separate model packs for. To the right of the main form, is the new form, with the planned clothing. Anything extra on That form will be modelled separately and attached to the character. This is mainly because I would like to do some cloth effects and some shifting during my demo reel. Comments, Critiques, and Suggestions are very welcomed.

The design for my Character, Kontair, a 3D model i will be building for my Demo Reel


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Wednesday, October 17, 2007

Some Updates - Work and Life

Wow, a lot has happened since only two days ago.

ICBC and the Mounties

First I want to just say how annoyed I am with the quality of the police force here in Kelowna. When I went for my appointment to meet with the people at ICBC ht person who was handling my case, told me that the police officer who had taken the statements had said that the accident was completely my fault, which was absolute rubbish, since the police officer never even took my statement properly, and didn't even note that the accident happened on the wrong side of the road, where the other driver wasn't supposed to be driving in the first place.

Luckily, being the smart chap that I was, I had taken some photos and had gone to Google Maps and gotten the satellite photo of the road. I showed these to her, and you could see the "oh!" on her face as plain as day. So hopefully I won't be liable at all, because that wouldn't be very fun.

My girlfriend is finally home

My girlfriend, who had visited her parents in Quebec and had ironically left the day after the accident, came home on Tuesday. It was a joyous occasion and filled with celebration... between the two of us at least. There were lots of snuggles to be had and I enjoyed every moment of it. :)



Now onto the work

Pictures showing my Fire Salamander's head currently in progress For the last part of this post, I want to post the work that I've done on my Salamander in Zbrush. I believe it is coming along very nicely and I expect great things from me in the weeks to come. So far I've just been doing the head, refining my idea and getting out my urge to work on him the whole night. Comments, critiques, and suggestions would be appreciated, because it's always good to try to improve thy self.


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Monday, October 15, 2007

Salamander WIP for ZBRUSH

Well, yet again we must create something new for our ZBRUSH classes, i've chosen something I feel would be really fun for me to Zbrush, albeit difficult.

This character is a Fire Salamander, but unlike the real live ones, this one will be molten lava. Although this Zbrush will be a still image, if animated, the pieces of solid lava will be moving around, shifting with the Salamander's every move.

Here I drew a quick concept of the Fire Salamander without its tail and without the armour I plan on putting on him. Any comments would be appreciated, and a more detailed drawing (maybe a rotation if neccesary) with the armour and tail will come shortly.


Concept Art for a Fire Salamander


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Thursday, October 11, 2007

Some things i've finished and WIPs

Here are some things that I've finished for my demo reel:

Floor plan for my interior level: (click to zoom)

Floor plan for my Unreal LevelMy mini level: no pictures yet, need to test some stuff




And some WIPs of interest:

My wall texture for my indoor level:

A work in progress (wip) of the texture that will be decorating my walls.
And here's an old one I've started working on again, the "final drawing" for my outdoor level.

Old concept drawing for my outdoor level, which i'll be building in the Crysis Engine


More stuff coming soon :o


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Thursday, October 4, 2007

Production Schedule

This is what my next three months look like. I'll be working hard on my demo reel and hopefully put out an awesome product by the end.

My incomplete production schedule for my 3d demo reel.


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