Today I chose to redo my helmet because i wasn't really satisfied about how it turned out. I'm proud to say that it turned out much better this time around. This time I started with a cylinder instead of a circle because I saw that it helped me keep the wide jaw easier while I modelled. I did the swirly symbol last because I knew that would screw me up again, so the model as a whole is much cleaner and beautiful.
I used the same reference as last time, and here is the final model after only 2 hours:
Wednesday, July 18, 2007
New Helmet
Tuesday, July 17, 2007
Modelling Drill 1 - Helmet
For our first drill in modelling, each modeller had to recreate a spartan-ish helmet from a single image.

In my opinion, a relatively successful attempt.
I started with a sphere, shaping it into a head-like shape. After achieving the general shape of the helmet, I took out the bottom and made way for the eyes. Then I worked on my overall edge-looping, trying to make it as smooth as I could while developing the shape further. After all that, I worked on the engraving on the top. That ate up most of my time and it had to be done on the model (not using bump/normal/displacement maps) and still it didn't come out how I would have liked it to. Mostly, a pretty productive 3 hours.
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